I highly overscoped this project, so very little of what you see is in the game.

As this is my first Game Jam, I didn't anticipate the amount of work I had to do in so little time. The previous games I've made had been under a longer work period, resulting in less stress and more defined progress.

This game is about three disciples traveling around an island, gaining power and experiencing different events (events not currently in game). However, for these disciples to gain power, they must engage in combat and gain resources, which they may use in combat to aid them or save them for the later phase to harness more power (cultivation features not fully implemented, but main part should work). During combat, the disciple has to use their full arsenal of unique and powerful card attacks (didn't have enough time to implement each card's animation).

Basically, you start off by assigning 2 different disciples to the 2 only available areas: "Silence Spring" and "Scorch Line" (same scene and enemies because not enough time). After assigning them, you go to the next phase, the combat zone. There you can draw 4 cards each turn and use 3 action points; however, these may be increased by using your gathered resources by different means. On clicking on them, you add them to the 4 available slots, and after assigning your resources, you lock them in to gain their effects—so choose and use wisely. After you win, you go to the cultivation scene, where you may increase the disciples' power (not many features, only the increased stat gain). After you have chosen your desired stats, you move on to the next disciple

Tips:

  1. The first disciple you pick in the traveler slot is the first one to go. Switching the first one will assign the second one you picked to start first.

  2. To use the resources simply click on them and add lock in after you've selected them.

  3. Here is how all the resources are gained:

  • Qi Orbs = +1 each attack card used (Increases Hp by 5)

  • Pills = +1 each heal used (Increases Hp by 15)

  • Spirit Stones = +1 each enemy defeated(Increases Dmg on cards by 2)

  • Insight = +1 each draw from deck (not finished/does nothing)

  • Pain = +1 each hit on disciple (Increases  current defence by 10)

  • Time Cells = +1 each wave (Increses action points by one)

  • Breakthrough Cores = +1 each boss defeated  (not finished/does nothing)

3. How Defence is calculated:

(DEF-THRESH = 500(Lower = stronger)

(Reduction = Def / (Def + DEF-THRESH))

(Final Dmg = Dmg * (1 - Reduction)

If the card you use can't be used on the enemy, its most likely a card used to buff/heal the disciple.

Published 4 days ago
StatusReleased
PlatformsHTML5
Authord.enny_7
Made withGodot

Comments

Log in with itch.io to leave a comment.

Hmmm, i see